Bump Mapping

نویسنده

  • Anders Hast
چکیده

Blinn [1] introduced bump mapping as a technique that makes a surface appear rough or wrinkled. This affect is achieved by perturbing the normals used in the illumination computation. Hence, it only affects the shading, not the underlying geometry. The bump map can contain height values that will affect the normal of each pixel. However, it can as an alternative contain normals that have been computed from such a bump map and this map is then called a normal map [7]. Especially moving frame bump mapping[10] [7] is closely related to shading since it includes vector interpolation, which is the essence of Phong shading. Bump mapping is also closely related to texture mapping [5]. It will also suffer from similar aliasing problems when bumps are magnified or minified. Blinn used an approximation for the perturbed normal, which depends on the surface normal and the height information in the bump map. The perturbed normal is calculated as

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تاریخ انتشار 2004